This contains the states of everything but Lara in Tomb Raider 2; stuff in Tomb Raider 2 Gold is indicated appropriately Exception: Lara and the boats and snowmobiles * = sprite sequence; others are movable mesh objects 0: Lara 1: Lara pistol animation 2: Lara's ponytail 3: Lara shotgun animation 4: Lara auto-pistol animation 5: Lara Uzi animation 6: Lara M16 animation 7: Lara grenade-launcher animation 8: Lara harpoon-gun animation 9: Lara flare animation 10: Lara's hips Lara and the snowmobiles: 0: Driving 1: Climbing in from right 2: Starting the engine 3: Stopping the engine 4: Jumping upward 5: Driving 6: Climbing in from left 7: Climbing out to left 8: Driving 9: Climbing out to right 10: Dying? 11: Dying 12: Thrown out of snowmobile and dying 11: Lara's hips Lara and the boats: 0: Entering 1: Driving (stationary) 2: Driving (moving) 3: Jumping out rightward (starboard) 4: Jumping out leftward (port) 6: Jumping upward 8: Dying Also has Lara hitting the gong with the hammer in the Ice Palace 12: Lara's hips / Lara dagger animation Lara examining Dagger of Xian pulled from Bartoli dragon's belly Lara turning door wheel in rig and underwater levels Lara getting shaken about by tyrannosaur, shark, yeti, Xian Guard Lara getting killed by big underwater propeller 13: Red snowmobile (can go fast) [TR2G: gray snowmobile] [various states of vibration] 0: 1: 2: 4: Going slightly upwards 6: 7: 8: 10: Going off a ledge 11: 14: Boat [various states of rocking/pitching] 0: 1: 2: 3: 15: Doberman 1: Walking 2: Running 3: Standing 4: Biting 5: Sitting on all fours 6: Standing and panting 7: Biting 8: Jumping and biting 9: Jumping and biting 10: Dying 16: Masked goon (white mask, jacket) 1: Walking 2: Running 3: Standing and aiming gun 4: Standing and aiming gun 5: Standing and shaking head 6: Standing and aiming gun, bracing self 7: Firing gun, bracing self 9: Running while aiming gun 10: Standing and aiming gun 11: Firing gun 12: Dying 13: Dying 17: Masked goon (white mask, vest) 0: Standing (animations recycled) 18: Masked goon (black mask) 0: Standing (animations recycled) 19: Knifethrower 1: Standing 2: Walking 3: Running 4: Throwing with right hand 5: Throwing with left hand 6: Throwing with left hand 7: Throwing with right hand 8: Throwing with both hands 9: Throwing with both hands 10: Dying 20: Shotgun goon 1: Standing, guns up 2: Standing, guns holstered 3: Walking, guns up 4: Running 5: Aiming right gun 6: Aiming left gun 7: Firing right gun 8: Firing left gun 9: Aiming both guns 10: Firing both guns 11: Dying 21: Rat 1: Running 2: Standing on all fours 3: Rearing up, biting? 4: Biting 5: Rearing up and biting 6: Dying 22: Dragon (front) 1: Walking 2: Walking, looking leftward 3: Walking, looking rightward 4: Rearing up 5: Breathing fire in reared-up position 6: Standing 7: Back to forward position 8: Walking 9: Raising left foot 10: Raising right foot 11: Dying 23: Dragon (back) [various standing and walking states] 1: 2: 3: 6: 7: 8: 9: 10: 11: Dying 24: Gondola (Venetian boat) [Seems to be static, as if animations were unused] [Fragmentation probably hardcoded] 1: 2: 3: 4: 25: Shark 0: Standing still 1: Swimming 2: Swimming fast 3: Biting 4: Biting 5: Dying 6: Shaking victim in mouth 26: Yellow moray eel 1: Biting 2: Wiggling head 3: Dying 27: Black moray eel 1: Biting 2: Wiggling head 3: Dying 28: Barracuda / Whiskered Fish (white, yellow) 1: Standing still 2: Swimming 3: Swimming fast 4: Biting 5: Biting 6: Dying 29: Scuba diver 1: Swimming 2: Treading water 3: Swimming, firing harpoon gun 4: Swimming, wielding harpoon gun 6: Treading water, wielding harpoon gun 7: Treading water, firing harpoon gun 9: Dying 30: Gun-wielding rig worker (khaki pants) [TR2G: gun-wielding base goon] 1: Walking 2: Standing 3: Standing with gun upward 4: Firing gun 5: Running 6: Grabbing gun 7: Dying 8: Aiming gun 9: Crouching and aiming gun 10: Crouching and firing gun 31: Gun-wielding rig worker (blue jeans) 1: Standing while wielding gun 2: Walking 3: Running 4: Standing with gun pointed downward 5: Firing gun 6: Running while firing gun 7: Dying 8: Aiming gun 9: Running and aiming gun 10: Crouching and aiming gun 11: Crouching and firing gun 32: Stick-wielding goon 1: Standing 2: Running 3: Big sideways hit 4: Hitting with stick 5: Standing, holding stick with both hands 6: Running, ready for big hit with stick 7: Standing, ready for big hit with stick 8: Making big hit with stick 9: Hitting with stick 10: Running, holding stick with both hands 11: Dying 12: Stepping up 13: Climbing up low ledge 14: Climbing up ledge 15: Jumping down from a ledge 33: Stick-wielding goon (can't climb) 1: Standing 2: Running 3: Big sideways hit 4: Hitting with stick 5: Standing, holding stick with both hands 6: Running, ready for big hit with stick 7: Standing, ready for big hit with stick 8: Making big hit with stick 9: Hitting with stick 10: Running, holding stick with both hands 11: Dying 34: Flamethrower-wielding goon 1: Standing 2: Running 3: Running, holding nozzle horizontal 4: Standing, pointing nozzle downward 5: Firing 6: Firing while walking 7: Dying 8: Aiming 9: Aiming while running 36: Spider 1: Standing 2: Crawling 3: Crawling 4: Biting 5: Jumping 6: Jumping 7: Dying 36: Wolf [TR2G recoding] 1: Walking 2: Running 3: Jumping 5: Stalking 6: Jumping and attacking 7: Attacking 8: Lying down 9: Getting ready to strike 10: Running jump 11: Dying 12: Biting 37: Giant spider 1: Standing 2: Crawling 3: Crawling fast 4: Biting 7: Dying 37: Polar Bear [TR2G recoding] 0: Walking on all fours 1: Getting back to all fours 2: Walking on hind legs 3: Running on all fours 4: Rearing up on hind legs 5: Growling 6: Running and attacking 7: Standing on hind legs 8: Biting 9: Dying 38: Crow 1: Flying 2: Flying in place 3: Flying 4: Dying 5: Dying 6: Pecking 7: Pecking 39: Tiger / Snow leopard / White tiger 0: Dying 1: Standing 2: Walking 3: Leaping 5: Biting 6: Biting 7: Leaping and biting 8: Leaping and biting 40: Marco Bartoli [Only one state] 41: Spear-wielding Xian Guard 1: Holding spears upward 2: Holding spears horizontal forward-right 3: Walking while pointing spears forward 4: Running while pointing spears forward 5: Picking up spears, pointing them backward 6: Pointing spears forward 7: Pointing spears downward and back 8: Pointing spears forward 9: Walking, moving right spear forward 10: Thrusting left spear forward 11: Walking, moving left spear forward 12: Thrusting right spear forward 13: Turning spears rightward 14: Turning spears leftward 15: Pulling up spears and pointing them back-downward 16: Twirling spears over head 18: Getting up from statue position 19: Spearing victim and tossing forward 42: Spear-wielding Xian Guard statue [Only one state] [fragmenting probably hardcoded] 43: Sword-wielding Xian Guard 1: Standing 2: Walking 3: Swinging sword back over head 4: Swinging sword forward over head 5: Swinging sword sideways to back 6: Swinging sword sideways to forward 7: Holding sword pointed downward 8: Flying while holding sword 9: Getting up from statue position 10: Moving sword back while walking (swing over shoulder / pull back) 11: Moving sword forward while walking (swing forward / thrust) 44: Sword-wielding Xian Guard statue [Only one state] [fragmenting probably hardcoded] 45: Yeti [TR2G: Sasquatch] 1: Running 2: Standing 3: Walking 4: Punching 5: Reaching and swiping downward 6: Running and punching 7: Howling 8: Dying 9: Thumping chest 10: Stepping up 11: Climbing up a short ledge 12: Climbing up a ledge 13: Jumping down from a ledge 14: Holding victim and waving 46: Bird monster (guards Talion) 1: Standing 2: Walking 3: Looking upward 4: Swiping downward 5: Getting ready to punch 6: Punching 7: Punching 8: Howling 9: Dying 10: Pulling arms out 11: Getting hands together in front 47: Eagle [TR2G: Bald eagle] 1: Flying 2: Perching? 3: Gliding 4: Dying 5: Dying 6: Pecking 48: Mercenary 1: Standing 2: Walking 3: Running 4: Aiming gun 5: Firing gun 6: Aiming gun two-handed 7: Firing gun two-handed 8: Firing gun in a sweep 9: Firing gun in continued sweep 10: Aiming gun while walking 11: Aiming gun sideways 12: Aiming gun while walking 13: Dying 14: Firing gun while walking 49: Mercenary (black ski mask, gray jacket) [TR2G: gray ski mask, yellow jacket] 1: Aiming gun while walking 2: Standing 3: Walking 4: Running 5: Aiming gun 6: Aiming gun two-handed 7: Firing gun 8: Aiming gun two-handed 9: Firing gun while walking 10: Firing gun while walking 11: Dying 12: Squatting and aiming 13: Squatting and firing 50: Mercenary (black ski mask, brown jacket) [TR2G: white all over] 0: Standing (animations recycled) 51: Black snowmobile (with guns) [TR2G: Red-and-black snowmobile] 1: Idle 2: Moving 3: Turning left 4: Turning right 5: Turning left 6: Turning right 52: Mercenary snowmobile driver 1: Driving (idle) 2: Driving (moving) 3: Turning left 4: Turning right 5: Turning left 6: Turning right 7: Dying 53: Monk with long stick [TR2G: iceman; warrior] 1: Standing and wielding stick 2: Walking 3: Running 4: Slicing with stick 5: Twirling stick and holding out hand 6: Stabbing forward with stick 7: Spearing with stick 8: Twirling stick overhead 9: Dying 10: Holding stick out and running 11: Holding stick and putting out hand 54: Monk with knife-end stick 1: Standing and wielding stick 2: Walking 3: Running 4: Slicing with stick 5: Twirling stick and holding out hand 6: Stabbing forward with stick 7: Spearing with stick 8: Twirling stick to side and overhead 9: Dying 10: Holding stick out and running 11: Holding stick and putting out hand 55: Collapsible floor 0: Stationary 1: Shaking 2: Falling 3: Settling down 57: Loose boards 0: Stationary 1: Shaking 2: Falling 3: Settling down 58: Swinging sandbag / spiky ball [Only one state] 59: Spikes / Glass shards [Only one state] 60: Boulder 0: Stationary 1: Rolling 61: Disk (like dart) [Only one state] 62: Wall-mounted disk shooter (like dartgun) 0: Idle? 1: Firing? 63: Drawbridge 0: Upward 1: On side 64: Slamming door 0: Open 1: Closed 65: Elevator 0: Doors closed 1: Doors open 66: Minisub [Only one state] 67: Movable cubical block (pushable) 0: Stationary 1: Being pulled? 2: Being pushed? 68: Movable cubical block (pushable) 0: Stationary 1: Being pulled? 2: Being pushed? 69: Movable cubical block (pushable) 0: Stationary 1: Being pulled? 2: Being pushed? 70: Movable cubical block (pushable) 0: Stationary 1: Being pulled? 2: Being pushed? 71: Big bowl (Ice Palace) 0: Horizontal 1: Tipped 72: Breakable window (can shoot out) [Only one state] [fragmenting probably hardcoded] 73: Breakable window (must jump through) [Only one state] [fragmenting probably hardcoded] 76: Airplane propeller 0: Spinning 1: Stopped 77: Power saw 0: Spinning 1: Stopped 78: Overhead pulley hook [Only one state] 79: Sandbag / Ceiling fragments 0: Stationary 1: Falling 2: Settling down 80: Rolling spindle 1: Stationary 2: Rolling 81: Wall-mounted knife blade 1: Extended 2: Pulled back 82: Statue with knife blade 1: Pulled back 2: Extended 83: Multiple boulders / snowballs 1: Rolling 2: Stopped 84: Detachable icicles 1: Attached to ceiling 2: Falling 3: On ground 85: Spiky movable wall [Only one state] 86: Bounce pad 0: Idle 1: Kicking upwards 87: Spiky ceiling segment [Only one state] 88: Tibetan bell 0: Stationary 1: Swinging 89: * Boat wake (Venice, Bartoli) 90: * Snowmobile wake (Tibetan Foothills) 91: Lara and a snowmobile [Only one state] 92: Wheel knob 0: Parent door closed 1: Parent door open 93: Above-water switch 0: Off 1: On [states may be reversed] 94: Underwater propeller 0: Spinning 1: Stopped 95: Air fan 0: Spinning 1: Stopped 96: Swinging box / spiky ball [Only one state] 97: Gun-wielding rig worker / Marco Bartoli (unused?) 98: Goon at the fancy door holding poison bottle / Gun-wielding rig worker 99: Lara in cutscene 100: * Frame (for indicator bars) 101: Rolling storage drums 1: Rolling 2: Stopped 102: Zipline handle 1: Moving 2: Settling down 103: Above-water switch 0: Off 1: On [states may be reversed] 104: Above-water/underwater switch 0: Off 1: On [states may be reversed] 105: Underwater switch 0: Off 1: On [states may be reversed] 106: Door 0: Closed 1: Open 107: Door 0: Closed 1: Open 108: Door 0: Closed 1: Open 109: Door 0: Closed 1: Open 110: Door 0: Closed 1: Open 111: Door (pulled upward in Temple of Xian) 0: Closed 1: Open 112: Door (pulled upward in Temple of Xian) 0: Closed 1: Open 113: Door (pulled upward) 0: Closed 1: Open 114: Trapdoor (opens downward) 0: Closed 1: Open 115: Trapdoor (opens downward) 0: Closed 1: Open 116: Trapdoor (opens downward) 0: Closed 1: Open 117: Bridge (flat) [Only one state] 118: Bridge (slope = 1) [Only one state] 119: Bridge (slope = 2) [Only one state] 120: Passport (opening up) [Only one state] 121: Stopwatch [Only one state] 122: Lara and butler picture [Only one state] 123: Goon at the fancy door / Monk 124: Airplane cockpit / Marco Bartoli 125: Fancy-door goon's gunflare / Crate lid / Minisub / Bartoli follower 126: Fancy-door goon's gun / Ceiling hook 127: Fancy-door goon's gunflare / Marco Bartoli / Lara's boot (thrown) / Bartoli follower 128: Laptop computer / Fabio / Marco Bartoli / Bartoli follower 129: Crate / Bartoli follower 130: Eros the Goon 133: Passport (closed) [Only one state] 134: N-thingy (Playstation memory card?) [Only one state] 135: * Pistols 136: * Shotgun 137: * Auto pistols 138: * Uzis 139: * Harpoon gun 140: * M16 141: * Grenade launcher 143: * Shotgun shells 144: * Auto-pistol clips 145: * Uzi clips 146: * Harpoons 147: * M16 clips 148: * Grenades 149: * Small medipack 150: * Large medipack 151: * Flares 152: Flare [Only one state] 153: Sunglasses [Only one state] 154: Portable CD player [Only one state] 155: Direction keys [Only one state] 157: Pistol [Only one state] 158: Shotgun [Only one state] 159: Auto-pistol [Only one state] 160: Uzi [Only one state] 161: Harpoon gun [Only one state] 162: M16 [Only one state] 163: Grenade launcher [Only one state] 164: Pistol ammo(?) [Only one state] 165: Shotgun ammo [Only one state] 166: Auto-pistol ammo [Only one state] 167: Uzi ammo [Only one state] 168: Harpoons [Only one state] 169: M16 ammo [Only one state] 170: Grenades [Only one state] 171: Small medipack [Only one state] 172: Large medipack [Only one state] 173: Flares (opening box) [Only one state] 174: * Puzzle 1 175: * Puzzle 2 176: * Puzzle 3 ? [unused] 177: * Puzzle 4 178: Puzzle 1 [Only one state] 179: Puzzle 2 [Only one state] 180: Puzzle 3 ? [unused] [Only one state] 181: Puzzle 4 [Only one state] 182: Slot 1 empty [Only one state] 183: Slot 2 empty [Only one state] 184: Slot 3 empty ? [unused] [Only one state] 185: Slot 4 empty [Only one state] 186: Slot 1 full [Only one state] 187: Slot 2 full [Only one state] 188: Slot 3 full ? [unused] [Only one state] 189: Slot 4 full [Only one state] 190: * Dragon 1 [TR2G: Gold stuff 1] 191: * Dragon 2 [TR2G: Gold stuff 2] 192: * Dragon 3 [TR2G: Gold stuff 3] 193: * Key 1 194: * Key 2 195: * Key 3 196: * Key 4 197: Key 1 [Only one state] 198: Key 2 [Only one state] 199: Key 3 [Only one state] 200: Key 4 [Only one state] 201: Lock 1 [Only one state] 202: Lock 2 [Only one state] 203: Lock 3 [Only one state] 204: Lock 4 [Only one state] 205: * Pickup 5 206: * Pickup 6 207: Pickup 5 [Only one state] 208: Pickup 6 [Only one state] 209: Dragon explosion effect (expanding netted bubble) [Only one state] 210: Dragon explosion effect (expanding netted bubble) [Only one state] 211: Dragon explosion effect (expanding solid bubble) [Only one state] 212: Lara's hips / Alarm [Only one state] 213: Lara's hips [Only one state] 214: Tyrannosaur 1: Standing 2: Walking 3: Running 5: Dying 6: Bellowing 7: Biting 8: Shaking Head and Spitting Out 215: Lara's hips [Only one state] 216: Lara's hips [Only one state] 217: Lara's hips [Only one state] 218: Dragon bones (front) [Only one state] 219: Dragon bones (back) [Only one state] 220: * Extra Fire (Ice Palace) 222: Aquatic Mine (Venice) [Only one state] 223: Menu background (displayed when doing 3D-hardware rendering) [Only one state] 224: * Gray disk 225: Gong-hammering animation [Only one state] 226: Gong (Ice Palace) [Only one state] 227: Detonator box [Only one state] 228: Helicopter (Diving Area) [Only one state] 229: * Grenade blast 230: * Splash 231: * Bubbles 233: * Blood splatter 234: * Green-white thing (Great Wall) 235: Flare burning? [Only one state] 236: * Flash (looks like distant light) 238: * Bullet hit 239: * Sparkles (Floating Islands, Dragon's Lair) 240: Gunflare [Only one state] 241: Gunflare (spiky) [Only one state] 243: Lara's hips [Only one state] 244: Lara's hips [Only one state] 245: Rod? [Only one state] 246: * Flamethrower (repeat of grenade blast) 247: Pointer? [Only one state] 248: Support? [Only one state] 249: Rod? [Only one state] 250: * Sprayed particles (Diving Area, Barkhang Monastery, Temple of Xian) 252: * Fire 253: Lara's hips [Only one state] 254: Skybox [Only one state] 255: * Standard symbols 256: Monk [Only one state] 257: Lara's hips [Only one state] 259: Helicopter (The Great Wall; TR2G: Cold War) [Only one state] 260: The butler 1: Walking 2: Standing 261: * Assault-course numerals and punctuation 262: Lara's hips [Only one state] 263: Shotgun animation (Home Sweet Home) [Only one state] 264: Lara's hips [Only one state] 289: * Cellar artifact 1 (gold mask) 290: * Cellar artifact 2 (rounded statue) 291: * Cellar artifact 3 (flattened statue)